

There are more than 70 weapons to use, a bunch of abilities, and plenty of enemies to battle. You’ll be engaging in some twin-stick shooting shenanigans, but also solving some quests during your downtime. The cool thing is that it is set inside of a computer, with that whole Tron/Reboot/Mega Man Battle Network thing of making it seem like a functioning world of its own. This is an isometric action-adventure that probably leans more into the action than the adventure part of that clause. Do check it out if you dig escape room games, hidden object adventures, or just like good puzzles to tease your brain with. As these things go, it’s a really good value for the money. Hopefully this one does well so that the other games will come to the Switch too. Solve tricky puzzles, enjoy some beautiful hand-drawn visuals, search for useful items, and watch the story unfold over eight chapters. It’s an adventure game where you need to help a woman named Vala become an astronaut on a mission to colonize another planet. Kosmonavtes has been on other platforms for a bit, but it’s making its debut on the Switch now. Here’s my pick for the cheap pick-up of the day.

It certainly has the speed part of the equation sorted out. It seems like a good slice of arcade-style fun. There are lots of different areas to play in, six different power-ups to use, and plenty of opportunities for aerial mayhem. Up to eight players can join in on the fun via online multiplayer, four people can play locally in splitscreen, or you can go it alone and have fun against the AI. You participate in races and deathmatches with other planes, trying to get ahead of the ones you can and destroying whichever ones you can’t. HandyGames has a nice little action-based behind-the-plane shooter for us today. It’s not quite as difficult as most of the games of this sort tend to be, but that might just be what you’re looking for right now. Build your deck, battle through a city in turn-based combat, and try not to die along the way. In terms of gameplay, it’s a bit more ordinary. The variety of animals that make up the playable units and enemies here have really cool appearances, and it immediately helps to set the game apart from Slay the Spire and its ilk. One thing I’ll say in this game’s favor is that I really like its visual design. You can probably guess by the screenshot what kind of game this is, and you’re either tired of these or excited for another. This Switch port is missing some features from the computer version such as co-op and the edit mode, so do keep that in mind if you mean to jump in here. You’re better off hiding and tossing things from a distance as much as you can, because a few clean hits will put you down for the count. It’s fun, but it’s also really tough to play in the most fun way. There are various modes including a fairly robust roguelike mode, a number of different classes to choose from, and lots of wild weapons to wield. It’s incredibly gory, but the voxel graphics keep it from feeling too serious. The only way to do that is to get everyone else before they get you, and there’s no clean way to make that happen. You visit six different locations and get in massive brawls with dozens upon dozens of opponents. This is over-the-top violent voxel-based first-person brawler, and if that sounds like a very bizarre combination of words, you’ve got to see the game itself in action. Hamster has given it the usual quality treatment anyway.

Each stage takes place on a single screen where enemies will spawn in… I don’t need to describe this in such detail, do I? It’s like Robotron 2084 but with slightly worse controls. It’s a bit of a quirky one, putting you in control of a ship that can move and shoot in eight different directions but without giving you the twin-stick controls that would have made that truly work. It’s another one from the UPL catalog, this time its 1983 shoot-em-up Nova 2001. Last week we got that really cool and desirable Konami beat-em-up Vendetta, so I suppose it makes sense that this week’s Arcade Archives release is somewhat more subdued. This is an easy pick-up for me, and maybe it will be for you too. Look at the packaging, poke at the screen, read the manuals, or even use the touch screen to press the buttons on them if you want. But you can also play around with the fictional units themselves. All up, you get a bit over 270 puzzles to solve across all three games, and Piczle Pattern can generate random grids for some long-term fun. You get three different types of games: Piczle Cross ( Picross-style puzzles), Piczle Pattern (kind of Lights Out-ish?), and Piczle Loops ( Slitherlink-esque, I’d say). Well, this is just too cute, isn’t it? Score Studios makes lots of neat puzzle games, and what they’ve done here is combined their love of said games with their love of LCD handhelds to make one very nifty package.
